AI Insights · Timothy · July 2022
Top 5 Basketball Games on Android in Europe Q2 2022
Discover the performance trends of the top 5 basketball games on Android in Europe during Q2 2022, based on data from Sensor Tower.
The second quarter of 2022 saw varied performance among the top basketball games on the Android platform in Europe. Here is a detailed look at the weekly trends for downloads, revenue, and active users for the top 5 basketball games, based on data from Sensor Tower.
Mini Basketball, published by Miniclip.com, experienced a notable decline in weekly downloads, starting from around 142K at the end of March and dropping to approximately 36K by mid-June before picking up slightly to 42K in the last week of June. Weekly revenue followed a similar trend, peaking at $11.7K in late March and gradually decreasing to $5K-$6K range by the end of the quarter. Active users also saw a decline from 266K in late March to about 107K by the end of June.
NBA 2K Mobile Basketball Game, from 2K, Inc., showed a steady increase in weekly downloads, starting at 21K in late March and rising to 31K by the end of June. Weekly revenue remained relatively stable, fluctuating between $5.7K and $9.4K throughout the quarter. Active users increased from 52K in late March to 63K by the end of June.
NBA LIVE Mobile Basketball by ELECTRONIC ARTS had a consistent download rate, starting from around 60K in late March, peaking at 71K in early June, and ending the quarter at approximately 57K. Revenue showed a slight fluctuation, peaking at $8.1K in late March and experiencing a low of $3.7K in early May before recovering to $7.2K by the end of June. Active users remained strong, increasing from 419K in late March to a peak of 473K in early June.
Basketball Stars: Multiplayer, also from Miniclip.com, saw an increase in downloads from 41K in late March to 94K in early May, before dropping to around 48K by the end of June. Weekly revenue showed slight fluctuations, peaking at $7K in mid-April and stabilizing around $4.2K to $5.4K by the end of the quarter. Active users grew from 158K in late March to a peak of 249K in early May, then declined to 188K by the end of June.
NBA SuperCard Basketball Game, another title from 2K, Inc., had relatively stable download numbers, ranging from 1.7K to 2.1K throughout the quarter. Revenue fluctuated, peaking at $5.8K in early June and ending the quarter at about $3.6K. Active users remained steady, with minor fluctuations around 6.4K to 7.2K.
Sensor Tower provides more insights and detailed analytics on these and other mobile applications, offering valuable data for developers and marketers to understand trends and performance in the mobile app industry.